Review: Mana Khemia: Alchemists of Al-Revis

Mana Khemia: Alchemists of Al-Revis
Platform: PS2
Genre: RPG
Playtime: 42:12
Beat it exactly one week before MK2’s release. Let’s go.

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Early Opinions on Mana Khemia

-Oh god dammit they reused sound effects and sprites from Atelier Iris 3. I’m sick of that enemy and sound set.
-Hooray they reused the Atelier Iris 3 battle system and “random” encounter system!
-Still running around to synth items. Buy something from the store to synth an item in the workshop to synth a weapon in the…weapon-synth-place.
-Grow Book reminds me of the Sphere Grid from FF10. Interesting system.
-I thought Vayne would be less of a pussy. At least he can JUMP.
-Vayne is also mysterious. I’M SURE THIS WON’T COME INTO PLAY LATER.

NISA Interview @ RPGamer

Click here to read. I’ll just be pulling out what I’m excited about…

-More over-the-top Innuendo (it deserves the capital I) in AT2…I can see where it would happen, there’s a good scene early on.

-Cross Edge in MARCH?! I’ve got three months to save up…about $325. And I wanted to grab a PSP for Prinny, too…

-Also, Mana Khemia 2 looks like it’ll make its way across the pond. Hopefully they fix that game-breaking glitch I’ve read about that makes you not able to get all endings or something.

-I do hope 2009 is a better year for them than 2008 was. Sure, Disgaea 3 and Mana Khemia were nice, and Disgaea DS is good for PSP-less me, but they really killed themselves with the Rhapsody fiasco.